The global metaverse market size was US$ 61 billion in 2021. The global metaverse market size is forecast to reach US$ 1,803 billion by 2030, growing at a compound annual growth rate (CAGR) of 45.8% during the forecast period from 2022 to 2030.
In the metaverse, a futuristic digital setting, users can use their digital avatars to immerse themselves in virtual and augmented realities. The term "metaverse" is frequently used to describe Web 3.0, an anticipated future version of the internet. In addition, it alludes to a number of immersive digital experiences that users will soon have access to, enabling them to take part in a range of activities in fully virtual worlds. A few use cases for this world include experiencing integrated digital and physical locations, such as location-specific immersive digital content from business users visiting via smartphones or digital glasses or taking part in a massive virtual reality multi-player game accessed via VR headphones.
Factors Influencing Market Growth
Impact Analysis of COVID-19
The COVID-19 pandemic had a positive impact on the global market. Due to lockdowns and closures, the pandemic has pushed the development of virtual online communities, including interactive game environments and the growing use of mixed reality, as important lifestyle areas for people in lockdown. The development of digital assets, blockchain, and Nonfungible Tokens (NFTs) also increased the demand for the metaverse.
Regional Analysis
North America garnered a significant market share in 2021 and is forecast to remain dominant during the forecast period. As a result of the growing company's existence, increasing emphasis on converging digital and physical worlds through the internet, and the increasing importance of creating metaverse platforms for the education industry. In addition, a rising number of start-ups working on constructing metaverse platforms for commercialization.
The Asia Pacific region is forecast to have considerable growth during the forecast period. As a result of the region's rising use of metaverse platforms in the entertainment, gaming, and social sectors. In addition, rising investment in gaming and social network sectors. Thus, these factors drive the market growth in the region.
Leading Competitors
The leading prominent companies profiled in the global metaverse market are:
Scope of the Report
The global metaverse market segmentation focuses on Component, Platform, Technology, Offering, Application, End-Use, and Region.
Segmentation based on Component
Segmentation based on Platform
Segmentation based on Technology
Segmentation based on Offering
Segmentation based on Application
Segmentation based on End-Use
Segmentation based on Region
[TABLE OF CONTENTS]
1 INTRODUCTION OF GLOBAL METAVERSE MARKET
1.1 OVERVIEW OF THE MARKET
1.2 SCOPE OF REPORT
1.3 ASSUMPTIONS
2 EXECUTIVE SUMMARY
3 RESEARCH METHODOLOGY
3.1 DATA MINING
3.2 VALIDATION
3.3 PRIMARY INTERVIEWS
3.4 LIST OF DATA SOURCES
4 GLOBAL METAVERSE MARKET OUTLOOK
4.1 OVERVIEW
4.2 MARKET DYNAMICS
4.2.1 DRIVERS
4.2.2 RESTRAINTS
4.2.3 OPPORTUNITIES
4.3 PORTERS FIVE FORCE MODEL
4.4 VALUE CHAIN ANALYSIS
5 GLOBAL METAVERSE MARKET, BY COMPONENT
5.1 OVERVIEW
5.2 SOFTWARE
5.3 HARDWARE
5.4 SERVICES
6 GLOBAL METAVERSE MARKET, BY PLATFORM
6.1 OVERVIEW
6.2 DESKTOP
6.3 HEADSETS
6.4 MOBILE
7 GLOBAL METAVERSE MARKET, BY TECHNOLOGY
7.1 OVERVIEW
7.2 BLOCKCHAIN
7.3 MIXED REALITY (MR)
7.4 VIRTUAL REALITY (VR)
7.5 AUGMENTED REALITY (AR)
7.6 OTHERS
8 GLOBAL METAVERSE MARKET, BY OFFERING
8.1 OVERVIEW
8.2 AVATARS
8.3 VIRTUAL PLATFORMS
8.4 ASSET MARKETPLACES
8.5 FINANCIAL SERVICES
9 GLOBAL METAVERSE MARKET, BY APPLICATION
9.1 OVERVIEW
9.2 GAMING
9.3 ONLINE SHOPPING
9.4 EVENTS & CONFERENCE
9.5 CONTENT CREATION & SOCIAL MEDIA
9.6 DIGITAL MARKETING (ADVERTISING)
9.7 TESTING AND INSPECTION
9.8 OTHERS
10 GLOBAL METAVERSE MARKET, BY END-USE
10.1 OVERVIEW
10.2 BFSI
10.3 AUTOMOTIVE
10.4 MEDIA & ENTERTAINMENT
10.5 RETAIL
10.6 EDUCATION
10.7 AEROSPACE & DEFENSE
10.8 OTHERS
11 GLOBAL METAVERSE MARKET, BY GEOGRAPHY
11.1 OVERVIEW
11.2 NORTH AMERICA
11.2.1 NORTH AMERICA MARKET SNAPSHOT
11.2.2 U.S.
11.2.3 CANADA
11.2.4 MEXICO
11.3 EUROPE
11.3.1 EUROPE MARKET SNAPSHOT
11.3.2 WESTERN EUROPE
11.3.2.1 THE UK
11.3.2.2 GERMANY
11.3.2.3 FRANCE
11.3.2.4 ITALY
11.3.2.5 SPAIN
11.3.2.6 REST OF WESTERN EUROPE
11.3.3 EASTERN EUROPE
11.3.3.1 POLAND
11.3.3.2 RUSSIA
11.3.3.3 REST OF EASTERN EUROPE
11.4 ASIA PACIFIC
11.4.1 ASIA PACIFIC MARKET SNAPSHOT
11.4.2 CHINA
11.4.3 JAPAN
11.4.4 INDIA
11.4.5 AUSTRALIA & NEW ZEALAND
11.4.6 ASEAN
11.4.7 REST OF ASIA PACIFIC
11.5 MIDDLE EAST & AFRICA
11.5.1 MIDDLE EAST & AFRICA MARKET SNAPSHOT
11.5.2 UAE
11.5.3 SAUDI ARABIA
11.5.4 SOUTH AFRICA
11.5.5 REST OF MEA
11.6 SOUTH AMERICA
11.6.1 SOUTH AMERICA MARKET SNAPSHOT
11.6.2 BRAZIL
11.6.3 ARGENTINA
11.6.4 REST OF SOUTH AMERICA
12 GLOBAL METAVERSE MARKET COMPETITIVE LANDSCAPE
12.1 OVERVIEW
12.2 COMPANY MARKET RANKING
12.3 KEY DEVELOPMENT STRATEGIES
13 COMPANY PROFILES
13.1 BYTEDANCE LIMITED
13.1.1 OVERVIEW
13.1.2 FINANCIAL PERFORMANCE
13.1.3 PRODUCT OUTLOOK
13.1.4 KEY DEVELOPMENTS
13.2 DECENTRALAND
13.2.1 OVERVIEW
13.2.2 FINANCIAL PERFORMANCE
13.2.3 PRODUCT OUTLOOK
13.2.4 KEY DEVELOPMENTS
13.3 EPIC GAMES, INCORPORATED
13.3.1 OVERVIEW
13.3.2 FINANCIAL PERFORMANCE
13.3.3 PRODUCT OUTLOOK
13.3.4 KEY DEVELOPMENTS
13.4 META PLATFORMS, INCORPORATED
13.4.1 OVERVIEW
13.4.2 FINANCIAL PERFORMANCE
13.4.3 PRODUCT OUTLOOK
13.4.4 KEY DEVELOPMENTS
13.5 MICROSOFT CORPORATION
13.5.1 OVERVIEW
13.5.2 FINANCIAL PERFORMANCE
13.5.3 PRODUCT OUTLOOK
13.5.4 KEY DEVELOPMENTS
13.6 NETEASE, INCORPORATED
13.6.1 OVERVIEW
13.6.2 FINANCIAL PERFORMANCE
13.6.3 PRODUCT OUTLOOK
13.6.4 KEY DEVELOPMENTS
13.7 NEXTECH AR SOLUTIONS CORP.
13.7.1 OVERVIEW
13.7.2 FINANCIAL PERFORMANCE
13.7.3 PRODUCT OUTLOOK
13.7.4 KEY DEVELOPMENTS
13.8. NVIDIA CORPORATION
13.8.1 OVERVIEW
13.8.2 FINANCIAL PERFORMANCE
13.8.3 PRODUCT OUTLOOK
13.8.4 KEY DEVELOPMENTS
13.9 ROBLOX CORPORATION
13.9.1 OVERVIEW
13.9.2 FINANCIAL PERFORMANCE
13.9.3 PRODUCT OUTLOOK
13.9.4 KEY DEVELOPMENTS
13.10 TENCENT HOLDINGS LIMITED
13.10.1 OVERVIEW
13.10.2 FINANCIAL PERFORMANCE
13.10.3 PRODUCT OUTLOOK
13.10.4 KEY DEVELOPMENTS
13.11 THE SANDBOX
13.11.1 OVERVIEW
13.11.2 FINANCIAL PERFORMANCE
13.11.3 PRODUCT OUTLOOK
13.11.4 KEY DEVELOPMENTS
13.12 UNITY TECHNOLOGIES, INCORPORATED
13.12.1 OVERVIEW
13.12.2 FINANCIAL PERFORMANCE
13.12.3 PRODUCT OUTLOOK
13.12.4 KEY DEVELOPMENTS
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