The global gaming gadgets market revenue was around US$ 59.2 billion in 2022 and is estimated to reach US$ 173.6 billion by 2031, growing at a compound annual growth rate (CAGR) of 12.7% during the forecast period from 2023 to 2031.
A gaming gadget is an electronic device, which is paired with personal computers or a console. Various gaming accessories exist in the market that support gaming gadgets such as mice, keyboards, and headsets, which enhance the overall gaming performance and experience.
Market Driving Factors
The increasing demand for high-quality gaming peripherals is estimated to boost the market growth. This is mainly due to the gamers are increasingly looking for peripherals that improve their gaming experience, offering greater convenience, comfort, and functionality. As a result, this has led to the development of cutting-edge gaming peripherals such as gaming chairs, which offer better posture and support, and gaming headsets, which provide excellent sound quality.
Technological advancements in gaming peripherals and hardware us predicted to fuel the market. This is because manufacturers are continuously innovating and creating new products that provide higher precision, better performance, and greater customization choices. For instance, gaming mice now come with cutting-edge sensors and customizable buttons, while gaming keyboards provide cutting-edge lighting and macro programming choices.
The rising adoption of gaming as a profession is anticipated to boost the market expansion. Esports has become a lucrative industry, with experienced gamers earning millions of dollars in prize money and sponsorships. Therefore, this has led to an increasing demand for high-quality gaming peripherals and accessories that offer players a competitive edge.
The surging demand for cloud gaming is also a possibility for the gaming gadgets market. This is primarily due to the cloud gaming allows users to play games on remote servers, without the requirement for high-end hardware. As a result, this could increase the demand for gaming peripherals that are optimized for cloud gaming, such as headsets and wireless controllers.
The high price of gaming gadgets is a significant constraint that could restrict market growth.
Regional Analysis
Asia-Pacific dominated the market in terms of the largest shares. This can be mainly attributed by the leading game marketplaces in the region have established the global benchmark for social gaming elements like in-game chat, mentorship or friendship networks, leaderboards, and player versus player (PvP) kinds. As a result, publishers have the opportunity to further sculpt the innovative and social experience in virtual gaming worlds for an already receptive audience with the metaverse emergence.
North America is estimated to dominate the market in terms of the rate. This is generally owing to the surge in affordability and higher discretionary income levels. Mobile and free-to-play games are estimated to boost the market growth in the region. Furthermore, the gaming industry in this region is constantly evolving to keep up with new technologies, such as increased reality and virtual reality, to capture the attention and imagination of gamers. Moreover, the emergence of cloud gaming, together with increased internet access and platform adoption, might potentially promote a favorable growth environment.
Segmentation Insights
End Use Insight
The residential segment is estimated to dominate the market. This is mainly owing to the increasing trend of connected homes helping the global adoption of gaming devices. Furthermore, the global population's income level is increasing, allowing them to pay more for housing and equip their homes with new technological products, such as immersive gaming devices at a rapid rate.
Age Group Insight
The below 20 segments are predicted to dominate the market. This is primarily due to the Generation Z demographic has had a substantial impact on industry trends. As a result, Gen Z is increasingly turning to video games for entertainment. Moreover, various young gamers utilize games to create social connections. This demographic is more likely to spend money on gaming gadgets, which may raise sales.
Prominent Companies
Segmentation Outline
The global gaming gadgets market segmentation focuses on the Gadget Type, End Use, Age Group, Distribution Channel, and Region.
By Gadget Type
By End Use
By Age Group
By Distribution Channel
By Region
[TABLE OF CONTENTS]
1 INTRODUCTION OF GLOBAL GAMING GADGETS MARKET
1.1 OVERVIEW OF THE MARKET
1.2 SCOPE OF REPORT
1.3 ASSUMPTIONS
2 EXECUTIVE SUMMARY: GAMING GADGETS MARKET
3 RESEARCH METHODOLOGY
3.1 DATA MINING
3.2 VALIDATION
3.3 PRIMARY INTERVIEWS
3.4 LIST OF DATA SOURCES
3.5 ANALYST TOOLS AND MODELS
4 GLOBAL GAMING GADGETS MARKET OUTLOOK
4.1 OVERVIEW
4.2 MARKET DYNAMICS AND TRENDS
4.2.1 DRIVERS
4.2.2 RESTRAINTS
4.2.3 OPPORTUNITIES
4.3 PORTERS FIVE FORCE ANALYSIS
4.4 VALUE CHAIN ANALYSIS
4.5 MARKET GROWTH AND OUTLOOK
4.5.1 PRICE TREND ANALYSIS
4.5.2 OPPORTUNITY SHARE
5 GLOBAL GAMING GADGETS MARKET, BY GADGET TYPE
5.1 OVERVIEW
5.2 CONSOLE
5.3 PC AND LAPTOPS
6 GLOBAL GAMING GADGETS MARKET, BY END USE
6.1 OVERVIEW
6.2 RESIDENTIAL
6.3 COMMERCIAL
7 GLOBAL GAMING GADGETS MARKET, BY AGE GROUP
7.1 OVERVIEW
7.2 BELOW 20
7.3 21 TO 35
7.4 35 AND ABOVE
8 GLOBAL GAMING GADGETS MARKET, BY DISTRIBUTION CHANNEL
8.1 OVERVIEW
8.2 SPECIALTY STORES
8.3 INDEPENDENT RETAILERS
8.4 ONLINE SALES CHANNELS
8.5 OTHERS
9 GLOBAL GAMING GADGETS MARKET, BY GEOGRAPHY
9.1 OVERVIEW
9.2 NORTH AMERICA
9.2.1 NORTH AMERICA MARKET SNAPSHOT
9.2.2 U.S.
9.2.3 CANADA
9.2.4 MEXICO
9.3 EUROPE
9.3.1 EUROPE MARKET SNAPSHOT
9.3.2 WESTERN EUROPE
9.3.2.1 THE UK
9.3.2.2 GERMANY
9.3.2.3 FRANCE
9.3.2.4 ITALY
9.3.2.5 SPAIN
9.3.2.6 REST OF WESTERN EUROPE
9.3.3 EASTERN EUROPE
9.3.3.1 POLAND
9.3.3.2 RUSSIA
9.3.3.3 REST OF EASTERN EUROPE
9.4 ASIA PACIFIC
9.4.1 ASIA PACIFIC MARKET SNAPSHOT
9.4.2 CHINA
9.4.3 JAPAN
9.4.4 INDIA
9.4.5 AUSTRALIA & NEW ZEALAND
9.4.6 ASEAN
9.4.7 REST OF ASIA PACIFIC
9.5 MIDDLE EAST & AFRICA
9.5.1 MIDDLE EAST & AFRICA MARKET SNAPSHOT
9.5.2 UAE
9.5.3 SAUDI ARABIA
9.5.4 SOUTH AFRICA
9.5.5 REST OF MEA
9.6 SOUTH AMERICA
9.6.1 SOUTH AMERICA MARKET SNAPSHOT
9.6.2 BRAZIL
9.6.3 ARGENTINA
9.6.4 REST OF SOUTH AMERICA
10 GLOBAL GAMING GADGETS MARKET COMPETITIVE LANDSCAPE
10.1 OVERVIEW
10.2 COMPANY MARKET RANKING
10.3 KEY DEVELOPMENT STRATEGIES
10.4 COMPETITIVE DASHBOARD
10.5 PRODUCT MAPPING
10.6 TOP PLAYER POSITIONING, 2022
10.7 COMPETITIVE HEATMAP
10.8 TOP WINNING STRATEGIES
11 COMPANY PROFILES
11.1 MICRO-STAR INT'L CO. LTD
11.1.1 OVERVIEW
11.1.2 FINANCIAL PERFORMANCE
11.1.3 PRODUCT OUTLOOK
11.1.4 KEY DEVELOPMENTS
11.1.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.2 GIGABYTE TECHNOLOGY CO. LTD
11.2.1 OVERVIEW
11.2.2 FINANCIAL PERFORMANCE
11.2.3 PRODUCT OUTLOOK
11.2.4 KEY DEVELOPMENTS
11.2.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.3 CORSAIR
11.3.1 OVERVIEW
11.3.2 FINANCIAL PERFORMANCE
11.3.3 PRODUCT OUTLOOK
11.3.4 KEY DEVELOPMENTS
11.3.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.4 HP INC.
11.4.1 OVERVIEW
11.4.2 FINANCIAL PERFORMANCE
11.4.3 PRODUCT OUTLOOK
11.4.4 KEY DEVELOPMENTS
11.4.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.5 ATARI INC
11.5.1 OVERVIEW
11.5.2 FINANCIAL PERFORMANCE
11.5.3 PRODUCT OUTLOOK
11.5.4 KEY DEVELOPMENTS
11.5.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.6 VALVE CORPORATION
11.6.1 OVERVIEW
11.6.2 FINANCIAL PERFORMANCE
11.6.3 PRODUCT OUTLOOK
11.6.4 KEY DEVELOPMENTS
11.6.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.7 RAZER
11.7.1 OVERVIEW
11.7.2 FINANCIAL PERFORMANCE
11.7.3 PRODUCT OUTLOOK
11.7.4 KEY DEVELOPMENTS
11.7.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.8 DELL TECHNOLOGIES INC.
11.8.1 OVERVIEW
11.8.2 FINANCIAL PERFORMANCE
11.8.3 PRODUCT OUTLOOK
11.8.4 KEY DEVELOPMENTS
11.8.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.9 SONY CORPORATION
11.9.1 OVERVIEW
11.9.2 FINANCIAL PERFORMANCE
11.9.3 PRODUCT OUTLOOK
11.9.4 KEY DEVELOPMENTS
11.9.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.10 MICROSOFT
11.10.1 OVERVIEW
11.10.2 FINANCIAL PERFORMANCE
11.10.3 PRODUCT OUTLOOK
11.10.4 KEY DEVELOPMENTS
11.10.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.11 ASUSTEK COMPUTERS INC.
11.11.1 OVERVIEW
11.11.2 FINANCIAL PERFORMANCE
11.11.3 PRODUCT OUTLOOK
11.11.4 KEY DEVELOPMENTS
11.11.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.12 ACER INC
11.12.1 OVERVIEW
11.12.2 FINANCIAL PERFORMANCE
11.12.3 PRODUCT OUTLOOK
11.12.4 KEY DEVELOPMENTS
11.12.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.13 LENOVO
11.13.1 OVERVIEW
11.13.2 FINANCIAL PERFORMANCE
11.13.3 PRODUCT OUTLOOK
11.13.4 KEY DEVELOPMENTS
11.13.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.14 SEGA
11.14.1 OVERVIEW
11.14.2 FINANCIAL PERFORMANCE
11.14.3 PRODUCT OUTLOOK
11.14.4 KEY DEVELOPMENTS
11.14.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
11.15 NINTENDO
11.15.1 OVERVIEW
11.15.2 FINANCIAL PERFORMANCE
11.15.3 PRODUCT OUTLOOK
11.15.4 KEY DEVELOPMENTS
11.15.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
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