The global gaming projector market revenue was around US$ 1.3 billion in 2023 and is estimated to reach US$ 2.6 billion by 2032, growing at a compound annual growth rate (CAGR) of 8.4% during the forecast period from 2024 to 2032.
A gaming projector is an optical device that projects pictures onto a screen. Furthermore, the projector utilized in gaming is equipped with different projection technology, including liquid crystal display, digital light processing, and liquid crystal on silicon to produce fast refresh rates and less input lag for responsive and smooth gaming.
Market Driving Factors
Shifting toward reasonable and lightweight projectors, making them more accessible to a broader customer base is estimated to drive the market growth. This is because manufacturers are concentrating on developing portable and compact gaming projectors that provide superior picture quality and decreased latency. This trend has been increasing by the surging number of gamers who choose to play games in various locations and want a movable gaming setup.
The constant advances in gaming projector technology have also boosted the market growth. This is primarily due to the integration of high-resolution display technology, such as HDR and 4K, to improve the visual experience for gamers. In addition, the incorporation of cutting-edge connectivity options, such as Universal Serial Bus (USB) and High-Definition Multimedia Interface (HDMI), has made it more comfortable for gamers to link their gaming consoles, smartphones, or PCs to the gaming projector.
The high price of gaming accessories is the major factor that hinders market growth.
Regional Analysis
In 2023, Asia-Pacific dominated the market in terms of the major shares and is estimated to maintain its dominance. This can be largely attributed to the existence of key players in this region. Furthermore, the adoption of projector solutions across consumer electronics and household sectors boosted the market growth. Moreover, the rising demand for smart home entertainment applications in nations such as Japan, India, and South Korea is expected to propel the market expansion in this region.
LAMEA is predicted to dominate the market in terms of the fastest growth rate. This is majorly due to the untapped growth possibilities offered by the region to cutting-edge gaming applications.
Segmentation Insights
Technology Insight
The digital light processing (DLP) segment dominates the market in terms of the largest shares. This is primarily due to the various advantages that DLP projectors provide for gaming, including their fast refresh rates and high contrast ratios.
The liquid crystal display (LCD) segment dominated the market in terms of the fastest growth rate and is estimated to continue its dominance. This can be majorly attributed to the utilization of liquid crystal display technology by liquid crystal display (LCD) projectors for creating high-quality images with less input lag, making them perfect for gaming.
Application Insight
The commercial segment is estimated to dominate the market in terms of the rate. This is generally due to the surge in the number of skilled gamers and the surge in the prize money for gaming tournaments. Furthermore, the thriving esports sector will propel the segment's growth.
The household segment dominated the market in terms of shares and is expected to maintain its dominance. This growth can be attributed to the daily surge in the number of gamers in virtual gaming and the need for home setup for numerous gaming devices.
Prominent Companies
Segmentation Outline
The global gaming projector market segmentation focuses on Technology, Resolution,Application, and Region.
By Technology
By Resolution
By Application
By Region
[TABLE OF CONTENTS]
1 INTRODUCTION OF GLOBAL GAMING PROJECTOR MARKET
1.1 OVERVIEW OF THE MARKET
1.2 SCOPE OF REPORT
1.3 ASSUMPTIONS
2 EXECUTIVE SUMMARY: GAMING PROJECTOR MARKET
3 RESEARCH METHODOLOGY
3.1 DATA MINING
3.2 VALIDATION
3.3 PRIMARY INTERVIEWS
3.4 LIST OF DATA SOURCES
3.5 ANALYST TOOLS AND MODELS
4 GLOBAL GAMING PROJECTOR MARKET OUTLOOK
4.1 OVERVIEW
4.2 MARKET DYNAMICS AND TRENDS
4.2.1 DRIVERS
4.2.2 RESTRAINTS
4.2.3 OPPORTUNITIES
4.3 PORTERS FIVE FORCE ANALYSIS
4.4 VALUE CHAIN ANALYSIS
4.5 MARKET GROWTH AND OUTLOOK
4.5.1 PRICE TREND ANALYSIS
4.5.2 OPPORTUNITY SHARE
5 GLOBAL GAMING PROJECTOR MARKET, BY TECHNOLOGY
5.1 OVERVIEW
5.2 DIGITAL LIGHT PROCESSING (DLP)
5.2.1 SINGLE CHIP PROJECTION
5.2.2 THREE-CHIP PROJECTOR
5.3 LIQUID CRYSTAL DISPLAY (LCD)
5.4 LIQUID CRYSTAL ON SILICON (LCOS)
6 GLOBAL GAMING PROJECTOR MARKET, BY RESOLUTION
6.1 OVERVIEW
6.2 1080P RESOLUTION
6.3 4K RESOLUTION
7 GLOBAL GAMING PROJECTOR MARKET, BY APPLICATION
7.1 OVERVIEW
7.2 COMMERCIAL
7.3 HOUSEHOLD
8 GLOBAL GAMING PROJECTOR MARKET, BY GEOGRAPHY
8.1 OVERVIEW
8.2 NORTH AMERICA
8.2.1 NORTH AMERICA MARKET SNAPSHOT
8.2.2 U.S.
8.2.3 CANADA
8.2.4 MEXICO
8.3 EUROPE
8.3.1 EUROPE MARKET SNAPSHOT
8.3.2 WESTERN EUROPE
8.3.2.1 THE UK
8.3.2.2 GERMANY
8.3.2.3 FRANCE
8.3.2.4 ITALY
8.3.2.5 SPAIN
8.3.2.6 REST OF WESTERN EUROPE
8.3.3 EASTERN EUROPE
8.3.3.1 POLAND
8.3.3.2 RUSSIA
8.3.3.3 REST OF EASTERN EUROPE
8.4 ASIA PACIFIC
8.4.1 ASIA PACIFIC MARKET SNAPSHOT
8.4.2 CHINA
8.4.3 JAPAN
8.4.4 INDIA
8.4.5 AUSTRALIA & NEW ZEALAND
8.4.6 ASEAN
8.4.7 REST OF ASIA PACIFIC
8.5 MIDDLE EAST & AFRICA
8.5.1 MIDDLE EAST & AFRICA MARKET SNAPSHOT
8.5.2 UAE
8.5.3 SAUDI ARABIA
8.5.4 SOUTH AFRICA
8.5.5 REST OF MEA
8.6 SOUTH AMERICA
8.6.1 SOUTH AMERICA MARKET SNAPSHOT
8.6.2 BRAZIL
8.6.3 ARGENTINA
8.6.4 REST OF SOUTH AMERICA
9 GLOBAL GAMING PROJECTOR MARKET COMPETITIVE LANDSCAPE
9.1 OVERVIEW
9.2 COMPANY MARKET RANKING
9.3 KEY DEVELOPMENT STRATEGIES
9.4 COMPETITIVE DASHBOARD
9.5 PRODUCT MAPPING
9.6 TOP PLAYER POSITIONING, 2022
9.7 COMPETITIVE HEATMAP
9.8 TOP WINNING STRATEGIES
10 COMPANY PROFILES
10.1 SONY CORPORATION
10.1.1 OVERVIEW
10.1.2 FINANCIAL PERFORMANCE
10.1.3 PRODUCT OUTLOOK
10.1.4 KEY DEVELOPMENTS
10.1.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.2 BENQ CORPORATION
10.2.1 OVERVIEW
10.2.2 FINANCIAL PERFORMANCE
10.2.3 PRODUCT OUTLOOK
10.2.4 KEY DEVELOPMENTS
10.2.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.3 VEIWSONIC
10.3.1 OVERVIEW
10.3.2 FINANCIAL PERFORMANCE
10.3.3 PRODUCT OUTLOOK
10.3.4 KEY DEVELOPMENTS
10.3.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.4 WEMAX
10.4.1 OVERVIEW
10.4.2 FINANCIAL PERFORMANCE
10.4.3 PRODUCT OUTLOOK
10.4.4 KEY DEVELOPMENTS
10.4.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.5 NEBULA
10.5.1 OVERVIEW
10.5.2 FINANCIAL PERFORMANCE
10.5.3 PRODUCT OUTLOOK
10.5.4 KEY DEVELOPMENTS
10.5.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.6 LG ELECTRONICS INC.
10.6.1 OVERVIEW
10.6.2 FINANCIAL PERFORMANCE
10.6.3 PRODUCT OUTLOOK
10.6.4 KEY DEVELOPMENTS
10.6.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.7 ACER INC.
10.7.1 OVERVIEW
10.7.2 FINANCIAL PERFORMANCE
10.7.3 PRODUCT OUTLOOK
10.7.4 KEY DEVELOPMENTS
10.7.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.8 OPTOMA
10.8.1 OVERVIEW
10.8.2 FINANCIAL PERFORMANCE
10.8.3 PRODUCT OUTLOOK
10.8.4 KEY DEVELOPMENTS
10.8.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.9 JVC
10.9.1 OVERVIEW
10.9.2 FINANCIAL PERFORMANCE
10.9.3 PRODUCT OUTLOOK
10.9.4 KEY DEVELOPMENTS
10.9.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.10 SEIKO EPSON CORP
10.10.1 OVERVIEW
10.10.2 FINANCIAL PERFORMANCE
10.10.3 PRODUCT OUTLOOK
10.10.4 KEY DEVELOPMENTS
10.10.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.11 YABER
10.11.1 OVERVIEW
10.11.2 FINANCIAL PERFORMANCE
10.11.3 PRODUCT OUTLOOK
10.11.4 KEY DEVELOPMENTS
10.11.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.12 XGIMI TECHNOLOGY
10.12.1 OVERVIEW
10.12.2 FINANCIAL PERFORMANCE
10.12.3 PRODUCT OUTLOOK
10.12.4 KEY DEVELOPMENTS
10.12.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.13 AAXA TECHNOLOGIES INC.
10.13.1 OVERVIEW
10.13.2 FINANCIAL PERFORMANCE
10.13.3 PRODUCT OUTLOOK
10.13.4 KEY DEVELOPMENTS
10.13.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.14 VAVA
10.14.1 OVERVIEW
10.14.2 FINANCIAL PERFORMANCE
10.14.3 PRODUCT OUTLOOK
10.14.4 KEY DEVELOPMENTS
10.14.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.15 IVAMVO
10.15.1 OVERVIEW
10.15.2 FINANCIAL PERFORMANCE
10.15.3 PRODUCT OUTLOOK
10.15.4 KEY DEVELOPMENTS
10.15.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.16 JMGO
10.16.1 OVERVIEW
10.16.2 FINANCIAL PERFORMANCE
10.16.3 PRODUCT OUTLOOK
10.16.4 KEY DEVELOPMENTS
10.16.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
10.17 SAMSUNG ELECTRONICS
10.17.1 OVERVIEW
10.17.2 FINANCIAL PERFORMANCE
10.17.3 PRODUCT OUTLOOK
10.17.4 KEY DEVELOPMENTS
10.17.5 KEY STRATEGIC MOVES AND DEVELOPMENTS
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